MindWeaveRPG
Game design concepts for Game Masters help them to bring a memorable experience to every session. While we design modules for GM use, they contain discussion of our design considerations to help you design your own content.
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The power level on this guy means your players won't use it until they're facing some really dangerous enemy. Plan accordingly, maybe with an enemy that's invincible until a puzzle is solved so the battle and the candle become part of the puzzle. In such a case, it might be a good idea to abandon the random burn rate (but keep the illusion of it) in exchange for a narrative burn rate, so that a roll of the dice doesn't smash their carefully-thought-out candle plan.

https://mindweaverpg.wordpress.com/2020/07/28/biweekly-item-time-keepers-candle/

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The party ended up getting a little sidetracked by a whole nest of ogres.
#playreport
https://mindweaverpg.wordpress.com/2023/06/30/play-report-kotb-barrier-march-session-52-surprise-ogres/

Searching for more information about the lay of the land around the bugbear crag, the party ends up ambushing a patrol, but when the ambush doesn't get surprise, the battle is far more even than intended.

https://mindweaverpg.wordpress.com/2023/05/31/play-report-kotb-barrier-march-session-51-sneaking-around-the-north/

The party managed to track the bugbears back to their base, but are they ready to confront it?

https://mindweaverpg.wordpress.com/2023/05/25/play-report-kotb-barrier-march-session-50-the-glistening-foothills/

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