MindWeaveRPG
Game design concepts for Game Masters help them to bring a memorable experience to every session. While we design modules for GM use, they contain discussion of our design considerations to help you design your own content.
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An adventure inside Randall's Demesne with Randall around turned out at least somewhat challenging, despite his ability to talk to everything. I will admit that Houndmaster Skala with his superior Control Animal and high charisma was designed to counter Randall's Control Animal when I realized it would probably be him coming to the hound protected lodge. Against any other character he would have been just a tanky undead who kept the hounds fighting rather than running. I'll be including more things like him, just in case Randall is on missions.

https://mindweaverpg.wordpress.com/2020/07/09/haven-the-royal-hunting-lodge/

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The party ended up getting a little sidetracked by a whole nest of ogres.
#playreport
https://mindweaverpg.wordpress.com/2023/06/30/play-report-kotb-barrier-march-session-52-surprise-ogres/

Searching for more information about the lay of the land around the bugbear crag, the party ends up ambushing a patrol, but when the ambush doesn't get surprise, the battle is far more even than intended.

https://mindweaverpg.wordpress.com/2023/05/31/play-report-kotb-barrier-march-session-51-sneaking-around-the-north/

The party managed to track the bugbears back to their base, but are they ready to confront it?

https://mindweaverpg.wordpress.com/2023/05/25/play-report-kotb-barrier-march-session-50-the-glistening-foothills/

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