MindWeaveRPG
Game design concepts for Game Masters help them to bring a memorable experience to every session. While we design modules for GM use, they contain discussion of our design considerations to help you design your own content.
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A fight with the biggest dragon they've dared to fight yet! This one on a flying island that has been taunting them for years (in game and in real life). The outcomes were not what I expected.

I expected them to share the island. I expected them to sneak around and meet the dragon on their terms after getting a lay of the land, or maybe to take out some of the kobolds in small groups, or maybe to try to convince a high priest to let them take on the dragon without kobold interference. What they did was a spectacular fight and the future of the flying island they inquired I am still excited to see.

https://mindweaverpg.wordpress.com/2020/06/25/haven-on-the-wandering-steppe/

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The party ended up getting a little sidetracked by a whole nest of ogres.
#playreport
https://mindweaverpg.wordpress.com/2023/06/30/play-report-kotb-barrier-march-session-52-surprise-ogres/

Searching for more information about the lay of the land around the bugbear crag, the party ends up ambushing a patrol, but when the ambush doesn't get surprise, the battle is far more even than intended.

https://mindweaverpg.wordpress.com/2023/05/31/play-report-kotb-barrier-march-session-51-sneaking-around-the-north/

The party managed to track the bugbears back to their base, but are they ready to confront it?

https://mindweaverpg.wordpress.com/2023/05/25/play-report-kotb-barrier-march-session-50-the-glistening-foothills/

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