MindWeaveRPG
Game design concepts for Game Masters help them to bring a memorable experience to every session. While we design modules for GM use, they contain discussion of our design considerations to help you design your own content.
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We haven't played Haven in 2 weeks, just because of some family travel and the one player not wanting to play a solo session, so no prep to share yet. It means the next session or two will have extra prep.

In the mean time, when I play a character, I like to have a motivation, and I like to express that motivation in my reports. Jex is a street urchin turned Celestial Warlock and his struggle to sacrifice for the greater good has begun.

https://mindweaverpg.wordpress.com/2020/06/10/the-book-of-jex-chapter-2/

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The party ended up getting a little sidetracked by a whole nest of ogres.
#playreport
https://mindweaverpg.wordpress.com/2023/06/30/play-report-kotb-barrier-march-session-52-surprise-ogres/

Searching for more information about the lay of the land around the bugbear crag, the party ends up ambushing a patrol, but when the ambush doesn't get surprise, the battle is far more even than intended.

https://mindweaverpg.wordpress.com/2023/05/31/play-report-kotb-barrier-march-session-51-sneaking-around-the-north/

The party managed to track the bugbears back to their base, but are they ready to confront it?

https://mindweaverpg.wordpress.com/2023/05/25/play-report-kotb-barrier-march-session-50-the-glistening-foothills/

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