In which the players ensure that they will remain fugitives for the foreseeable future. I had combat stats for the guardsmen, so obviously I knew it could go this way, but I didn't think it would go THIS way. I'm afraid they're not going to be getting the government support they're looking for...
https://mindweaverpg.wordpress.com/2021/02/05/rise-of-lolith-s6-fugitives/
The party ended up getting a little sidetracked by a whole nest of ogres.
#playreport
https://mindweaverpg.wordpress.com/2023/06/30/play-report-kotb-barrier-march-session-52-surprise-ogres/
Searching for more information about the lay of the land around the bugbear crag, the party ends up ambushing a patrol, but when the ambush doesn't get surprise, the battle is far more even than intended.