MindWeaveRPG
Game design concepts for Game Masters help them to bring a memorable experience to every session. While we design modules for GM use, they contain discussion of our design considerations to help you design your own content.
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December 21, 2020

With 3 1/2 years in this campaign running real time, we played out a climax session with the conjunction of two planets and the winter solstice. It was just what we were looking for before the jump 5 years into the future.

The prep for this session will be on the way, but where I have serious prep to do is for the 5 year jump.

https://mindweaverpg.wordpress.com/2020/12/21/haven-war-with-the-deaths-shadow-cult/

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Posts

The party ended up getting a little sidetracked by a whole nest of ogres.
#playreport
https://mindweaverpg.wordpress.com/2023/06/30/play-report-kotb-barrier-march-session-52-surprise-ogres/

Searching for more information about the lay of the land around the bugbear crag, the party ends up ambushing a patrol, but when the ambush doesn't get surprise, the battle is far more even than intended.

https://mindweaverpg.wordpress.com/2023/05/31/play-report-kotb-barrier-march-session-51-sneaking-around-the-north/

The party managed to track the bugbears back to their base, but are they ready to confront it?

https://mindweaverpg.wordpress.com/2023/05/25/play-report-kotb-barrier-march-session-50-the-glistening-foothills/

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