MindWeaveRPG
Game design concepts for Game Masters help them to bring a memorable experience to every session. While we design modules for GM use, they contain discussion of our design considerations to help you design your own content.
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November 25, 2020

The players heard of activity on the great road originating from the college, so they picked one of the farthest buildings from the road at random and started picking through trash. Still had a lot of fun, though! It was all a bit frivolous, though they did get ID badges. We want to do a time skip soon, so I'm not sure those badges will do much good.

https://mindweaverpg.wordpress.com/2020/11/25/haven-fighting-bugbears-in-the-liberal-arts-building/

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The party ended up getting a little sidetracked by a whole nest of ogres.
#playreport
https://mindweaverpg.wordpress.com/2023/06/30/play-report-kotb-barrier-march-session-52-surprise-ogres/

Searching for more information about the lay of the land around the bugbear crag, the party ends up ambushing a patrol, but when the ambush doesn't get surprise, the battle is far more even than intended.

https://mindweaverpg.wordpress.com/2023/05/31/play-report-kotb-barrier-march-session-51-sneaking-around-the-north/

The party managed to track the bugbears back to their base, but are they ready to confront it?

https://mindweaverpg.wordpress.com/2023/05/25/play-report-kotb-barrier-march-session-50-the-glistening-foothills/

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