I've been toying with the idea of designing a system where there are a variety of specialized thief classes for stealth and heist play. Not sure if Saturday's session reignited that desire or proved it was unnecessary.
The party ended up getting a little sidetracked by a whole nest of ogres.
#playreport
https://mindweaverpg.wordpress.com/2023/06/30/play-report-kotb-barrier-march-session-52-surprise-ogres/
Searching for more information about the lay of the land around the bugbear crag, the party ends up ambushing a patrol, but when the ambush doesn't get surprise, the battle is far more even than intended.