MindWeaveRPG
Game design concepts for Game Masters help them to bring a memorable experience to every session. While we design modules for GM use, they contain discussion of our design considerations to help you design your own content.
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October 22, 2020

I'm just not sure the players are into this procedurally generated delve of mine. It's kind of filler material when they're not up to the other things. Well, that and an experiment in procedural dungeons, since that makes something really vast easier to generate. My other approaches to large spaces are just random tables or a massive real world map with encounter tables.

If I do need to push them toward it, rumors of what's inside or rival delvers should do it.

https://mindweaverpg.wordpress.com/2020/10/22/haven-scratching-the-surface-at-moaning-hill/

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Posts

The party ended up getting a little sidetracked by a whole nest of ogres.
#playreport
https://mindweaverpg.wordpress.com/2023/06/30/play-report-kotb-barrier-march-session-52-surprise-ogres/

Searching for more information about the lay of the land around the bugbear crag, the party ends up ambushing a patrol, but when the ambush doesn't get surprise, the battle is far more even than intended.

https://mindweaverpg.wordpress.com/2023/05/31/play-report-kotb-barrier-march-session-51-sneaking-around-the-north/

The party managed to track the bugbears back to their base, but are they ready to confront it?

https://mindweaverpg.wordpress.com/2023/05/25/play-report-kotb-barrier-march-session-50-the-glistening-foothills/

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