MindWeaveRPG
Game design concepts for Game Masters help them to bring a memorable experience to every session. While we design modules for GM use, they contain discussion of our design considerations to help you design your own content.
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October 21, 2020

The Book of Jex continues, with the servants of Torm rushing from Neverwinter to Waterdeep to Yartar in a flurry of events that left us wondering why we were looking for some ring when the heir to the giant throne is out there. Not sure if it's how the module is written or our first time DM, but as a player I am drawn to trying to fix the ordening and the McGuffin getting us there just isn't as interesting as the thing it is trying to get us to, which is already pretty clear.

https://mindweaverpg.wordpress.com/2020/10/21/the-book-of-jex-chapter-8/

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Posts

The party ended up getting a little sidetracked by a whole nest of ogres.
#playreport
https://mindweaverpg.wordpress.com/2023/06/30/play-report-kotb-barrier-march-session-52-surprise-ogres/

Searching for more information about the lay of the land around the bugbear crag, the party ends up ambushing a patrol, but when the ambush doesn't get surprise, the battle is far more even than intended.

https://mindweaverpg.wordpress.com/2023/05/31/play-report-kotb-barrier-march-session-51-sneaking-around-the-north/

The party managed to track the bugbears back to their base, but are they ready to confront it?

https://mindweaverpg.wordpress.com/2023/05/25/play-report-kotb-barrier-march-session-50-the-glistening-foothills/

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