MindWeaveRPG
Game design concepts for Game Masters help them to bring a memorable experience to every session. While we design modules for GM use, they contain discussion of our design considerations to help you design your own content.
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September 11, 2020

Another visit to the lake facility and they fought a few fights, but no clear wins. Seems like something that is going to endure close to home. This is the kind of thing I've been trying to pull off. I want the players to feel like they need to plan ahead to make progress, and this place is big and dense enough, they are going to have to retread ground until they manage a full clear of something.

https://mindweaverpg.wordpress.com/2020/09/11/haven-the-blight-of-vale-lake/

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The party ended up getting a little sidetracked by a whole nest of ogres.
#playreport
https://mindweaverpg.wordpress.com/2023/06/30/play-report-kotb-barrier-march-session-52-surprise-ogres/

Searching for more information about the lay of the land around the bugbear crag, the party ends up ambushing a patrol, but when the ambush doesn't get surprise, the battle is far more even than intended.

https://mindweaverpg.wordpress.com/2023/05/31/play-report-kotb-barrier-march-session-51-sneaking-around-the-north/

The party managed to track the bugbears back to their base, but are they ready to confront it?

https://mindweaverpg.wordpress.com/2023/05/25/play-report-kotb-barrier-march-session-50-the-glistening-foothills/

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